CREATOR ECOSYSTEM · CASE STUDY

In a community of 91,000, only 117 people actually spoke

This is not a summary of campaigns run. It records how I used mechanism design to turn the hundred-odd people who really existed inside an inflated community into content supply the product needed, and how the data, once the mechanism stopped, proved what it had been doing.

Period: January–June 2026. Role: Product Operations at a crypto-native AI agent product, running the overseas community and creator ecosystem. Activity mechanisms, formats, copy and review processes were designed and run by me; the mod team executed daily reviews against standards I set; reward budgets were approved by management.

84.3%10-day all-or-nothing completion
430Personas into content library
1.55×Participation vs. benchmark
11+Creators across multiple rounds
-30.6%Weekly visitors after mechanism stopped

Figures come from 12 weeks of platform analytics exports, an internal retrospective document, and archived channel records. Unreleased commercial and product-roadmap details are deliberately excluded.

01 STARTING POINT

An inflated community

When I took over the Discord community it had 91,000+ nominal members. The analytics said something else: roughly 550 people opened the server in a given week, and about 117 of them spoke.

A platform-wide ban wave later confirmed this, with member count dropping 25.8% within two weeks. A quarter of the "members" were fake accounts.

So I never set the goal as "activation rate across 90,000 people." The real question was: could those 117 people who were willing to speak become the content supply the product needed?

Meanwhile the product had a concrete gap The Persona content library needed expansion, but agent generation quality was still unstable, so building a campaign directly around generated output would have put the product's weakest side on stage.
02 ASK FIRST

Two numbers changed the plan

Before designing the Lunar New Year campaign I ran a community survey in January. The results overturned my original instinct:

67.1%

wanted battle-royale style competitive play, far ahead of casual formats.

53.9%

were interested in Persona storytelling, ahead of meme creation.

Running a survey is easy. The hard part is letting it actually change the plan instead of filing it away.

03 DESIGN

Three paths, three kinds of people

The Lunar New Year campaign (Feb 9–25) ended up as three parallel paths, each mapped to a user profile:

Path
Format
For whom
Goal
Path of the Warrior
Faction battle royale
The competitive
Daily actives
Path of the Creator
Persona showcase
The makers
Product content
Path of Fortune
10-day perfect streak
The hardcore loyal
Holiday retention

Two decisions that mattered

① Route around the generation weakness The Persona showcase judged prompts and backstories, not AI-generated output. The unstable-generation problem was designed around, while user energy was channelled straight into the input layer the product most needed.
② All-or-nothing Ten days of check-ins; miss one and you are out. It looks like a deterrent, but the survey had already told me this community responds to hardcore challenge. Strict rules create sunk cost, and the streak becomes identity rather than a chore.
04 RESULTS

The retention funnel held

128Day 1 participants
109Day 5 retained (85%)
108Day 10 completed (84.3%)

I also costed the incentives: this single campaign issued 378,000 XP. That number is why the retrospective carries an inflation warning and a proposal to cut XP and increase scarce currency the following quarter.

Running a community with a points system means half the job is central banking. Every reward issued is a liability.

05 HONEST RETROSPECTIVE

Engagement worked. Acquisition did not.

The retrospective contains a line that does not flatter me:

The campaign successfully held activity levels steady, but user numbers grew only slightly and it did not produce meaningful new acquisition.

The reason was simple: every format lived inside Discord, and nobody outside could see it.

That sentence became the starting point for everything after it. If a retrospective only records what worked, the next round just repeats the last one.

06 THE PIVOT

Move creation onto a public platform

From March I turned the seasonal campaign into a weekly mechanism of eight consecutive rounds, and redesigned the submission path.

Work must be posted on X, tagging the official account with that round's hashtag, then linked back in Discord. The barrier rose noticeably. But every submission became a public brand impression and a trackable hashtag. This was a deliberate trade of participation volume for external reach, executing the retrospective's own conclusion: shift from engagement to acquisition.

Result: 11+ creators submitted across multiple rounds, with one participating four rounds in a row. Under a "must post publicly" barrier, these are genuine retained creators rather than reward farmers.

07 VALIDATION

Two external shocks, and what they proved

Shock one: the platform removed 25.8% of members

Creator participation was 22.94% before the purge and 23.51% after, essentially unchanged. The twenty-thousand-odd removed accounts were never in the active pool. My operating target had always been those 117 people, and the purge confirmed that judgment in the hardest possible way.

Twelve-week creator participation line chart, consistently above the Discord 15% benchmark, averaging 23.3%
Across the 12 traceable weeks, creator participation averaged 23.3% and never fell below Discord's 15% benchmark (lowest week 1.42×, average 1.55×).

Shock two: the mechanism stopped in May

Member count barely moved after that (-0.15%), but weekly visitors declined monotonically for six straight weeks, -30.6% in total. The pool did not shrink, and the participation rate of those who stayed did not change. The only thing that disappeared was a reason to come back each week.

Weekly visitor bar chart showing a six-week monotonic decline of 30.6% after the mechanism stopped, with flat total membership
Only the strictly monotonic segment from 5/25 onward is marked. The first two weeks after the stop still carried momentum and overlapped with the platform purge, so they are excluded. The chart deliberately avoids over-attribution.
Stating the boundary I cannot rule out market cycles or product rhythm. What I can confirm: total membership was flat, the participation rate of those who stayed was unchanged, and the only variable aligned in time was the mechanism stopping.

Separately, next-week retention for new members was 34.7%, or 1.73× the platform's 20% benchmark, though with a sample of 202 people, this is indicative rather than conclusive.

08 WHAT I LEARNED

Four things I will carry into the next product

09 IF I DID IT AGAIN

I would fix "nobody outside can see it" first

Looking back, the public-posting requirement should have shipped with the Lunar New Year campaign rather than arriving after the retrospective. At the time I treated "lower the barrier to entry" as self-evidently correct, when it also meant giving up external reach. I made that trade too late.